RISE

Interactive Installation 2003

RISE, or the Reality Interpretation & Synesthesia Engine, was created for an interactive art installation project in a new media course. My partner and I built the program using Max/MSP, and the Quicktime Jitter plugin. From our documentation: "The objective we were trying to achieve was an interpretation of how a living machine might view the world, and more specifically how it would interact with people." At the end of the semester, we were one of 3 lucky teams to present our installation at the Western Front art gallery near Main and Kingsway, Vancouver.

captured interactions

The intent with this project was to explore the senses of Sight, Sound, and Touch, as they might be experienced by a "living machine". Different vocal frequencies would trigger different colours, and hotspots on four corners of each display (picked up by the twin cameras) would alter the voice itself. It was by no means a static installation, and it required participant interaction (though we had considered a looping "memory" sense system). It's unfortunate that we didn't have the foresight to capture more of the installation while it was in-use. What we did manage to capture is available in the video clips above, and the photos below. Note my long, curly locks in the 5th image ;)



at The Western Front

documentation

Our final documentation/defense of the installation is available in the short report below. It provides more information and rationale on the project, so please click here or below to read about the project in more detail!